For more than a decade and a half, the Vuzix engineering team has been developing and bringing world- first virtual and augmented reality products to the consumer electronics market.
1994 – VFX1 Headgear Virtual Reality System: The first consumer virtual reality product that offered a truly immersive virtual experience. The VFX1 featured a flip-up visor, adjustable IPD, a dedicated video card and the Cyber-puck – a virtual reality hand controller.
2000 – VFX3D Virtual Reality-Helmet: A head mounted display with integrated stereoscopic LCD-monitors, stereo-headphones and head tracking. The VFZ3D doubled the resolution of the VFZ1 and took NTSC and VGA input without the need for a dedicated video card.
2000 – MAXimum3D, 3D Studio Max Plug-in: A real-time rendering tool that enables 3D Studio Max authors to "Step Inside" their digital designs by launching a full screen interactive view of 3D models with the click of a button.
2005 – World's Fair held in Aichi, Japan: Providers of 3D headsets for the popular virtual reality safari of endangered species at the popular Hitachi Pavilion.
2007 – iWear VR920 Virtual Reality Video Eyewear: Introduction of the world’s most popular and successful consumer market virtual reality display system.
2009 – iWear CamAR: The world’s first consumer market augmented reality camera system for near-eye displays. Clipped to the front of a pair of iWear VR920, AR developers are finally able to deploy first-person AR applications.
2010 – Wrap 920AR: World’s first sunglass style AR display system with stereo camera video capture. 2D and 3D stereoscopic display of real-world and computer generated content.
2010 – maxReality: Autodesk 3ds Max plug-in that enables the creation of VR and AR worlds from 3ds models and objects that can be played back on virtually any Windows based computer system – in stereoscopic 3D. A powerful set of special effects enables porting between multiple virtual worlds, animation, static and movable AR objects, embedded stereoscopic AVI files, blue screening and more.